Loreloop cover art illustration by Kate O’Hara. Loreloop title treatment and character concept design by Khamron Brooks.

You are a researcher living in Nevada 100 years in the future. You’ve been recruited to serve on a once-in-a-lifetime research project called the Loreloop

The Loreloop is the first of its kind: a living, evolving portal through which people travel, learn, form communities, and experience life across time and place. Think of it as an abstract, futuristic archive documenting and preserving a place’s past, present, and future.

Your mission? To repair the Loreloop, which has recently been fractured, sending pieces of it scattered across time and space. Your Director has recruited you to identify the issue and find the missing pieces. Is the problem as simple as a system bug or is a more sinister force at play?

To unravel the mystery, you’ll travel back in time to 2020s Nevada, when and where the Loreloop was initially conceptualized. You and your team of fellow researchers will embark on a time-and-place-hopping adventure to immerse yourself in Nevada’s past, present, and future. You will be assigned a set of objectives and quests that require you to think critically about your experiences and problem-solve as a team.

Your challenges, obstacles, and triumphs will directly affect the future of the Loreloop, and your research may be the key to creating a future Nevada that represents sustainability, prosperity, belonging, and collaboration — is it possible that those are elements of the Loreloop’s missing pieces?

Loreloop: The World We Live In, The World We Create is a collaborative storytelling experience where everyone plays a role in how the stories unfold.


About the Project

Loreloop: The World We Live In, The World We Create is an original educational, non-violent tabletop role-playing game (TTRPG) and collection of interactive stories set in Nevada, created by Nevada Humanities and designed by Ashley Warren. Learn more about this project in development below, and stay tuned for updates throughout 2025 regarding Loreloop’s publication date and related programming.

If you or a group would like to be involved in playtesting Loreloop, or if you have any questions about this project, please contact Kathleen Kuo, Program Manager, at kkuo@nevadahumanities.org.


The World of Loreloop

Loreloop is a game played as an interactive, collaborative storytelling experience; the participants' choices and actions affect how the narrative unfolds. Stories like this are also known as “tabletop role-playing games” and share some similarities with board games in that they are often played by a group of people around a table, and include some sort of risk-determination element. In Loreloop, players roll twenty-sided dice to determine how successful a decision is in driving the story forward. Although an interactive story has goals and objectives, there is no win/lose element. The fun is in how the story is explored collaboratively! 

Every mission in Loreloop can be played individually as a stand-alone story, or from beginning to end as a longer adventure. Three versions of each mission have been developed for different group sizes and play session types. Foster collaborative storytelling and worldbuilding experiences for students and other participants with our guided, 45-60 minute time-constrained stories; cultivate an appreciation of Nevada’s rich history and culture with our longer “one-shot” modules that can be played in a single session with large and small groups alike; or explore the world of Loreloop at your own pace, enjoying storytelling with no time constraints as you play across multiple sessions.

The Basics

  • Each story in this series is designed to be played by a facilitator and a group of three to five players, but is also adaptable to large-group settings (such as classrooms). Guidance on this is provided in each module.

  • The stories can be played as individual, self-contained experiences or all together as a longer “adventure path.”

  • The content matter explored in these stories is intended for ages 14+. Younger players can certainly play, but some of the subjects, themes, and problem-solving throughout Loreloop will likely resonate more with teens 14 and older. 

  • One person will serve as the Director to facilitate the story, using the Director’s Guide to get started. The other participants will create fictional characters called Researchers to role-play the story. These players will design their Researchers using the Building a Character steps outlined in the Player’s Guide

Keep an eye on this page for new updates as we share new Loreloop storylines and resources over time, and enjoy a sneak peek of our Loreloop missions below.

 
 

Where your journey begins…

Mission Directive: A Fracture in the Loreloop

Thank you for joining me on this mission, Researchers. The Loreloop — the harmonious, evolving, cyclical place through which we all live and create — has been fractured and pieces of it have gone missing throughout time and space. You have been enlisted to help restore the Loreloop and, ideally, make it better for generations to come.

As a concept, the Loreloop is designed as an evolutionary system. It will continue to grow and expand, reflecting the communities who maintain and contribute to it with their voices, actions, and creativity. It has taken an entire century to bring the Loreloop to life, so to investigate the fracturing, we must go back 100 years to when the Loreloop was first created.

In our preliminary investigation of the issue, Mission Control has identified three missing pieces that we believe correspond with the missions on which you’re about to embark.

These include: Intention, language, justice, memory, community, and change.

Where these pieces went, we do not know, but we have traced threads of these pieces to three potential places and circumstances. The actual pieces will be uncovered based on your decisions and problem-solving in each mission.

As your Director, I will not dictate your decisions, but will relay outcomes and consequences. My role is to serve as a liaison to Loreloop’s Mission Control, where we have received some requests from those who seek your help, and to shepherd you through this once-in-a-lifetime experience. Prior to each mission, I’ll share the mission request and general overview so that you can prepare for it.

Mission #2 - The Forest of Many Names

A quickly moving blight threatens the secret, sacred Many Name Forest, and time is of the essence to document the forest’s rare markings and languages on trees and stones. The Researchers witness a rare event while transcribing primordial runes.

Mission #1 - The Big Boom

Mysterious booms in an old ghost town concern a nearby community who have been adversely affected by the town’s previous pursuits in atomic testing. Exploring an underground laboratory reveals the source and uncovers one scientist’s dream of a better future. Find an early access version of this module here.

Closing the Loop

Equipped with the missing pieces of the Loreloop, the Researchers can choose how to repair it—setting in motion the Loreloop’s future.

Mission #3 - All Aboard

An ominous daily bell sends the ghosts of Union Village back to their burrow, but a wandering soul defies the call. The Researchers are summoned to help escort the ghost back “home,” but the journey proves more complicated than initially presented.


Loreloop: The World We Live In, The World We Create and related programming is made possible by funding from the National Endowment for the Humanities (NEH) and the United We Stand: Connecting Through Culture initiative.